Soulbent

// angels, hell, loss, death

By the time they called you in, the situation was already considered unsalvageable. Not even a longshot, they made it clear at the outset that this was one of the hopeless cases. That’s always been your specialty though, the hopeless cases. No one else is crazy enough to do what you do and they all know it. Maybe you’ll even manage to do the impossible again. No one really expects you to, but this is what you’re for. So maybe this time. Maybe. Maybe.

You spark up a cigarette and take in the room while the other angels onsite give you a look for violating the purity of the space. You ignore them entirely to focus on the task at hand: a young angel occupies the center of the living room, surrounded by magical equipment and first responders, fetally curled within the confines of a blazing magic circle. It’s an impressive feat of spellwork built from intricate fractals of wire and chain in a dozen and a half materials. The girl is plugged into it, with wires running out from loops on all her fingers to connect with the machines scattered at various nodes of the circle. Most concerningly however, is the visible warping of spacetime in the air above her, the red shifted imprint of an artificially generated singularity.

“How long has it been since she activated the circle?” you ask, gesturing with your lit cigarette, leaving trails of smoke and ash in the air. Within your mind’s eye, her halo is burning in hard x-ray, barely holding above the point of core collapse in an impressively pure act of selfless will. You can practically see the hope and despair competing for control of her mind. It’s like watching a nuclear reactor teetering on the edge of meltdown, equal parts horrific and fascinating.

“Three hours,” (hours!) one of the first responders tells you upon glancing at his watch, “but her waveguide return has been shortening since we found her, at current rate she’ll cross the gamma collapse threshold within the next two to three.” 

You nod, crouching beside the circle and peering at the young angel. Her face is twisted in a grimace, strained under the effort of maintaining her position above the abyss. As you make your observations, you watch the impossibly, supernaturally hard surface of her halo visibly ripple and deform under the extreme shear forces. She should already be dead and the fact that she’s not, the fact that she’s hanging there, just hanging. That means there’s a chance.

Your mind automatically supplies her name and the details of the dossier you speed read in the car over. This is Klass, 23, newly graduated and living with roommates, a brilliant angel and skilled mage, no prior history of possession or demonic activity. She’s been unresponsive since she activated the machine, and none of the other angels know what it is. Her housemates are confused and don’t know either, but you know, you knew exactly what the machine was as soon as you saw it. That’s how you know there might actually be a chance this time. You finish the cigarette and wish you had time for another but know you don’t.

“Alright, well, I’m going to go in and get her then,” you announce, putting out the cigarette on the heel of your boot and pocketing the butt. You’re already collecting stored spells and abstractions from your method of loci while the rest of the angels are still trying to determine if you really meant by that what you obviously did. Convenient, because it’ll make them too slow to stop you.

“Wait, you can’t seriously be planning to…” the first responder lets his words trail off into obviousness. Oh yeah, you definitely are. Astral fingers close on the command authority socket and you draw the divine down into you. That’s when the other angels realize that yes you are that stupid. You feel the warmth of your halo’s already redshifting light wash over you as you activate a stored spell and a class 3 reality anchor shrunks into existence. There’s no time for prayer or preparation so you’ll have to ad lib this one. Without hesitation, you reach out and breach the loop. 

“Hello what is protocol and have you heard of it?” the lead angel on duty shouts as you jankily hotwire the active circle, ignore her. Bypass the mainline, shunt it across your halo and close the loop. Her eyes widen in shock, “Mercury are you fucking insane?!” You know her name is Jai, but ignore that. Time to do the impossible.

“Yeah sure thing Becky, but also, be right back,” she’s swearing at you, starting in on a stream of invectives, but her words are lost to the doppler effect as you fall toward the abyss. The room vanishes into the void, the divinity of the other angels drifting ultraviolet as your halo goes infrared and keeps dropping. You spread your wings, and soar into darkness.

Freezing air whips past you, dragging your hair and clothes out behind you. You rotate in freefall, orienting your feet downwards, toes towards hell. Icy dark clouds whip past, turning to hoarfrost on your skin. The night sky crawls upwards toward a shining point of light that is all reality, while below, hell yawns open in perverse parody of a horizon. Lightyears of braided fate spool out behind you, anchored to the distant world above by your hasty spellwork. It’s inelegant but it’ll do the job, it’s already doing the job. Below you, twinkling in deep infrared, is the faintest sparkle of a fiercely blazing halo.

The shore of her small eternity rushes up abruptly to meet you, the sky lightening to daytime blue as you tumble through atmosphere. The air warms and grows thick, white clouds blast past, then trees and buildings are suddenly blurring by at a nearly ninety degree angle. You brace yourself, shunting stored divinity into an array of braking plates and reaching out to arrest your motion in an extremely crude lithobraking maneuver that takes you directly through three buildings before managing to carve enough of your deceleration into the world to zero your relative velocities.

The angel named Klass stares at you in shock, mouth agape as she looks up and down the skid mark your impossible entry into her reality has left. At least it was easy to find her, this close to the edge, her world barely exists outside of herself. Only her immediate surroundings retain substance against the crushing gravity. You dust yourself off and examine her.

Brown skin, dark utilitarian clothing, short curly dark hair probably hacked off in the kitchen by one of her roommates, kind, tired eyes, the brightest purest halo you’ve ever seen. You have to hold back a sob, there’s no time for that, you’re not letting this one die, you decide that right away.

“W-who are you?” She finally manages to ask as you climb out of the crater and onto the street, “how did you get in here?”

“I’m Mercury and this is an intervention,” you say too sharply, “you’re dying, your spell is killing you.”

Her face falls then catches itself, “No. No, this has to work, if you came here to rescue me, you have to help me make this work!” Before you have a chance to argue, she turns and runs into the version of her house that exists within this pocket reality. You groan and follow after her.

“Klass we don’t have time for this,” you say as you chase her into the living room, already knowing what you’re going to find there. Another copy of her body is lying within the circle, just as she is out in reality. Floating above her is the machine you knew you’d find yet dreaded seeing. The Divinity Inverter is impressive on its own, but the winch and anchor spells she’s made prove it undeniably. You groan, this just got so much more complicated.

The other Klass is rapidly typing on an interface she’s summoned, splashing the room with astral screens containing a complex set of field equations which you recognize by heart. Yeah of course it’s possible, you’re doing it right now, but this kid…you aren’t sure whether she needs praise or a smack upside the head. Too much like you, crazy and stupid.

You look at her and shake your head, “Who’s down there?” you ask, taking out a cigarette and using the opportunity to smoke, “Who are they to you, and what wavelength are they at?”

“1.4 nanometers,” you suppress the wince, “my partner went down to establish an anchor, but it’s an entire squadron, they didn’t fall into a halo warp, they were thrown down there during th–” you put a finger to her lips. You’ve heard enough, and yeah, you’re definitely stupid enough. Your third eye glances up to the virtual control panel where you’re flipping switches and activating emergency functions, ignore the timer. In the void above, parsecs of fate curl and unspool behind you. No time for prayer, just do it. You suck down the remainder of your cigarette and pocket the butt.

“Fine, I’ll go get them. You’re keeping this place here as a counterweight right? They’re falling inward and you’re at hard burn to keep them zeroed. You don’t have the power to drag them out that way, if you keep burning divinity there won’t be anything left of you when we get out of this place.” You activate a trio of spells which slot into the inverter, hijacking halo stream, along with a final spell which drapes a harness over Klass and latches the skyhook to her. You sense the power levels in the equipment fluctuating as the loop reroutes through your halo and a frisson shudder runs through you, but it holds. “I’m taking control of this op, I have the loop and I’m going in. If the equipment implodes you’ll be dragged out, no I am not giving you a choice in this and no you can’t help me with this part. You’ve done well Klass,” you fish out another smoke from your pack and shove it between her lips, “now take five before your heart explodes and be ready to grab them when I throw them at you.” 

Before she’ll have a chance to protest, you trigger the activation spell, dragging you backwards away from her world and into the roaring wind. You roll laterally, laughing and spreading your wings, spiraling upright and pointing your toes back towards hell. Defensive sigils in your back and wings glow a dull red, radiating off the friction burns in your hands as you ride Klass’s fate cable into the abyss.

Starlight fades into ultraviolet, the universe compacting into a shrinking circle above your head as the event horizon rises up to swallow more and more escape trajectories. You’re out on the edge, closer to hell than most angels could ever get and return. Not close enough yet. 

The darkened surface of the reality shard slams into you and emergency defenses spring into place as you’re pressed into the earth with enough force to make your knees ache despite the defensive spells. You roll upright before even registering the pain, there’ll be time for that later.

Observe the ruins of a city, overgrown with vegetation, lit by a predawn glow which flickers and fizzles with hawking radiation. Orient on the far end of the anchor point and the campsite around it which you landed inside. Decide that none of the thirty angels present at the site are a threat, act.

“Hi, I’m Mercury and this is an intervention,” probably too cheerful, but whatever, observe the small eternity, orient on the mass vector, decide it’s too big to reel in without destroying Klass’s rig and killing all of them, act.

“You’re here to rescue us?” the odd one out asks as you hastily adjust the settings on the winch. Gosh this is going to be an ugly kludge. Too little fate, too close to the edge, this is where angels falter, where their faith leads them astray. You’re in the realm of madness now, but this too is what you’re for.

“Yes,” you say, finalizing the spell and firing up the skycrank. The machine buckles and implodes instantly, the astral shrapnel warps and spaghettifies into skyward ribbons of metal and spellwork, relativistic trails twisting and braiding back together. It should hold. One more chance at fate. “And no,” you add as reality shudders and shifts around you, “For one, because Klass did most of the work here, and two because you’re not out yet and you still need to save yourselves.”

There’s still too much tension in the line and you know it, it’ll snap again as soon as it draws tight. The time remaining until that happens quietly ticks down in your HUD, and you know what you need to do. You knew this would be a one way trip going in after all. Equal and opposite reaction, some bullshit that is. You light another cigarette.

“What do we need to do?” One of the angels says, walking over to you. You scry him as the leader, and then quickly scry the rest. Yeah they should be able to handle this. You sigh out a cloud of smoke with a tired smile as you adjust the various timers on your HUD. This should actually work.

“Be ready to jump ship from this world when you reach Klass, your trajectories will drift too far apart otherwise and you’ll fall back into the abyss. It’s a leftwise anastep transit, make sure you get a good grip on her reality. She’ll be waiting for you. And Leer?” you say, scrying the shockingly pale angel with vivid green eyes to be Klass’s girlfriend, “Never dive again.”

“Huh?” She asks, going slightly crosseyed in confusion. You scowl, pulling a cigarette butt out of your pocket and staring at it accusatorially. “Why not?” she’s innocently asking you, “cause it seems like I’m a pretty good fit for it if I had the purity of soul to come down here without getting slurped up. If I can help, why shouldn’t I? I am an angel too, you know.”

No, you won’t let that happen. You shove the faintly smoking butt back in your coat, take a long huff of the cigarette still between your teeth, and lock eyes with her.

“Don’t turn Klass into what I’ve had to become. Never dive again. Ever. You’re not the right sort of angel for this sort of thing. If you never listen to any advice for the rest of your life then listen to this.” It’s futile, you already know how her story ends, even if it won’t be here today. Sigh, “and kiss her while you have the chance.” You take out a fresh cigarette from your pack, light it, and hand it to her, wordlessly. With that you turn and walk downwards, willing the ruins of a basement stairwell to exist where you need them to be, spiraling into the roots of this crumbling splinter of reality.

Okay, one more impossible thing to cap off the day. You start preparing a spell. It’ll be simple, a kinetic kick with enough soul mass energy to put this little worldlet on a ballistic trajectory that collides with Klass’s little world, at which point the last countdown will finish right on schedule to pull everyone back up to safety. Except for you that is, because you’ll be supplying the kinetic kick and will thus will end up on the opposite vector with no tether and no more tricks up your sleeve. Sigh, put out the third smoke on the cavelike wall and shove it into your pocket. Time to die again. This time, you take a moment to pray, you at least have the slack left for that. 

Breathe in and breathe out. Observe the underside of the world, a lightless crevasse of half real stone and rebar. Scry out further, not so far beneath that is the unmarked line beyond which nothing can return. Orient on the truncated stairwell that gives way to nothingness, you should be able to brace the spellwork against it. Decide that there’s no sense in dragging it out. Act.

You rip out the holds on your spell, kinetic energy is transferred, and your fingers paint a rocket nozzle of divine energy into the bottom of the worldlet as the force you transferred to activate the spell propels you downwards away from reality. Breathe in and breathe out. The universe shines down above you in a brilliant point of hard blue light as the abyss rises up on all sides. Let your body go slack, there hasn’t been fear left in you for a long time and it’ll be a long gentle ride into the empty madness of the boltzmann abyss. Close your eyes and let eternity pass through you. If you calculated your trajectory right it should only take a few infinities to reach her. Your halo dips through terahertz and into the long radio wavelengths, the spark of light above grows dull and red as you fall towards the point of no return. 

Some say that you can hear the souls of the dead screaming for salvation from within the slender hairs of hawking radiation that exist in the exotic places at the edge of the abyss, but you always hated those sorts of sayings. Who was it that killed them then? Who killed the universe?

The simple truth was that if everyone sinned a little, but not enough to hurt them personally in the short term, that passed down sin would alter the trajectory of the universe in the long term. The outflow of all that temporally laundered sin had to end up somewhere, buried deep in untime, in an eternity of tortured flickering boltzmann minds abandoned to the abyss by a self devouring dead god, that’s the somewhere.

It’s easy enough to scry into hell after all, all you have to do is contribute to it a little, and that’s something nearly everyone does. Of course, scrying into hell and understanding your complicity in it isn’t something most angels can do, and so they spiral on elaborate avoidance mechanisms which ultimately hasten their journey to hell. Is that what you’re doing now? You chuckle, watching the timers tick down until the various phases of your plan complete. Maybe you are. Maybe.  Although optical distortion is extreme at the magnifications now required, you can make out the perfectly timed cut off of your improvised rocket.

In cases where you think an angel can handle the knowledge, you’ll admit to them that everyone ends up in hell eventually and there’s no use in trying to personally avoid some sort of made up quantum culpability. They should instead be working to prevent it altogether and save all the souls lost to the abyss. To do less would be to compromise with hell, and as long as a single soul exists to feed it, hell will persist. So no, you won’t ever compromise, you won’t ever cease your struggle, you’ll fight until every soul is liberated and the abyss crumbles beneath the joyous birth of an extropian eternity.

Your heels slam into the event horizon in a crunch of splintered glass. Cracks spiderweb outward in all directions but the crater your feet left is already perfectly smooth again. The scars of your impact heal nearly as fast as they were made. You brush yourself off and look down through the impossible surface. In some wavelengths, it’s perfectly reflective, and you see yourself staring back at you from below, but in other wavelengths…you fish into your pocket and take out three cigarette butts. 

“Hey Maia,” you say to the ghost of the girl you loved and hated.

Below the mirrored time horizon, Maia waves up to you, still wearing the same stupid knowing grin she had the day you lost her. It’s infuriating, really. Her shattered halo shines in unreal colors and exotic particles as the fractured pieces chase their original orbit around and around above her head. “Did you bring me any cigarettes?” She asks you cheerfully.

“Just three,” you tell her, letting the butts fall away from you. They tumble past your feet, across the horizon, and rise into her outstretched fingers unsmoked and perfectly intact, “sorry, I was in a bit of a hurry.”

“Tsk, three? I know you can kill yourself faster than that,” she teases.

“I’m killing myself right now,” you quip back.

“No, you aren’t,” she says, smiling sadly, lighting one of the smokes. “This isn’t your hell, this is just a dream, your hell is up there,” she gestures past you towards the invisible place where reality theoretically still exists along inaccessible untime pathways into an infinitely receding past. She’s right of course, and frustratingly as usual. You watch her smoke, willing the glass wall to shatter under your glare. Someday it will. Someday.

“Keep them safe for me,” you tell her at last, “the ones I couldn’t get to.”

That’s what I’m for,” Maia replies, sucking down a final drag of her smoke, “I’ll be here waiting for you, I’ll wait for all eternity if I have to.” She drops the butt, which falls back across the horizon and returns to you unsmoked but already burning. You’re almost out of time, there’s never enough to say everything that needs to be said.

“You fucking better be bitch.”

“Keep the rest of them safe for me,” she tells you, “and have a little faith, that’s supposed to be your thing right?”

“That’s what I’m for,” you say with a tired sigh, “I miss you Maia, it’s been hard lately.”

“You’ll get through it, you always do, and I’ll be here when you do,” her words are soft and reverent, she won’t let you see her cry, “I love you Mercury.”

“I love you t–”

The moment of resonance arrives and your soul folds over itself as the dream comes to an end. The reflection harmonizes and you fall across the collapsing singularity, all the energy gained falling inwards perfectly reflected, carrying you up and away from the event horizon and back out into the cold hard world of asses and elbows. The sun is rising over the dead future, scattered radiation shimmering in noctilucent fractals as you rise like a missile from the surface of the abyss.

Another impossible feat to add to your tally, and all it cost you was a bit of sanity, the love of your life, and the sanctity of your immortal soul. That’s what makes you an angel, and one day it will destroy you. Unless you do the impossible and destroy it first. But then, what’s one large impossible feat but a bunch of smaller impossible feats? You’ll figure it out someday, you have all of eternity after all. For now, you warm your frosted wings in the sunlight and let yourself enjoy the small win.

The wind whistles in your ears as you soar upwards among bright fluffy clouds of stray probability. The unreal sun tracks slowly across piercing blue skies as you gently fall out of the dream and back into your own hell, where thirty angels have suddenly been summoned from a magical crevasse into a suburban living room and you desperately need another cigarette.

Hellcrushed

// religious metaphors, fate, angels, suicide, death

They say that one is not tortured for his sins, but by them. The old literary phrase floats idly across your mind as long, tortured squeals of tires on asphalt echo upwards through the parking garage from six levels below. You look to the horizon in time to see the last rays of sunlight flicker and vanish behind the jagged square teeth of the distant skyline. They’re right on schedule. Damn.

You sigh and take a last drag of your smoke before crushing the butt beneath your heel. Below your feet you hear the alternating pattern of an engine revving and tires shrieking as they take the turns faster than is safe. You count down the seconds until they’ll reach the top deck of the garage, and you. Keep mentally willing them to turn back, but you already know they won’t. It always plays out the same way, that’s the nature of sin.

Everyone always gets it in their mind that sin is like pollution, something that stains the soul with gross food coloring and warps the light of an angel’s halo into a corrupt and sickly demonic glow. And sure that can happen, but they’re missing the critical facts of the matter, focusing on the effects of the sin instead of the sin itself. It’s any easy way to justify continuing to sin, already stained after all, so what’s more really going to do? 

Three levels left to go, they don’t seem to be turning back. You say a silent prayer and reach an astral limb up into the divine. Your fingers close on the command authority socket and you pull, drawing the divinity down into you. Your halo balloons out towards the edges of the parking deck, bathing the concrete structure in warm orange light within your mind’s eye.

The mistake is to think of the pollution as the sin, but that’s not right at all. To sin is to make a choice, the wrong choice, for the wrong reasons, which they know are wrong and yet refuse to admit even to themselves. To deny the knowledge, warp the world, and in doing so to birth a new and altered reality into being around themselves. The more someone sins, the more this warping builds, requiring further sin to justify the existing sin. The only real way out would be if they went back and undid the original choice, accepted and bore the painful consequences, thus letting the damage flow through them and back out, but of course, no one ever actually does that. Maybe this time though.

You always tell yourself it’s not over until it’s really over, and it’s never too late to go back and make a different choice, but as you hear the oversized SUV roar across the deck beneath you, you have to acknowledge that the chances of that happening in this case are basically zero. They don’t call you into the cases that are particularly hopeful after all.

The Escalade rises up the ramp onto the top deck and skids to a halt. You can see flickers of movement behind the darkly tinted windows, but no one exits the vehicle. You wait patiently, elbows propped against the card table where you’ve set up the crystal ball. Within your astral sight, the vehicle radiates painfully hard ultraviolet light, it’s clear they’re already nearing the event horizon, you take a long slow breath. There won’t be any survivors from this batch.

Betrayal does not happen in the moment of bloodshed, in that climactic scene where Caesar in shock gasps et tu Brutus, his blood pooling on the senate floor. That was not the moment his trusted friend chose to turn on him, nor was it the moment that the not so trustworthy friend picked up the knife and tucked it into his senate robes. It was far earlier than that, in the moment that the choice was made. From the moment of that choice the betrayal had already occurred and was afterward just the process of that betrayal being acted out. That is the nature of sin.

The doors on the SUV all open at once and a quartet of angels in ruffled business suits begin climbing out. The driver, a short redheaded woman you your dossier has told you is named Riesh, stomps across the asphalt towards you, her halo blazing obscenely within your mind’s eye. These ones are extremely far gone, a shame. Your gloved fingers drum the top of the crystal ball as she approaches. 

The sight reveals all to you, and as Riesh crosses her arms and stares at you, eyebrow cocked in nonverbal demand of an explanation, you see the story of her sin unfold before you, the choices she made and the path it leads down to her inevitable death. Sin is self defeating in the end, if it wasn’t, it wouldn’t be sin. You gesture towards the crystal ball with a nonchalant shrug. 

“Who are you?” She demands, “What are you doing here?” A disheveled vagabond of an angel, with nothing but a card table and crystal ball, alone on the top of the parking deck where their target was supposed to be. Very strange and ominous indeed.

You smile, you have to admit this part is at least a little fun. You see the levers on her puzzlebox mind, and gently pull them into the configuration you need, resting your chin against the palms of your hands and meeting her gaze before speaking, “I’m Mercury, and I’m here waiting for you Riesh.”

You watch the storm of emotions cross her face, first the true ones, fear, shock, paranoia, and anger, and then the fake ones, irritation, calm certainty, and something that you think she probably feels as morality fortitude but which you can see is clearly far from that. You watch her mind attempt to compute the impossible answer you’ve given her from within the warped reality of her sin, and return an error message, she frowns.

“How did you know we were going to be here? Who told you about Clymer? Are you working with him? Don’t you know what he did? Why would you protect him?” she smacks her hands against the card table for emphasis. It’s all so very predictable. You gesture to the crystal ball again.

“I scryed it,” you tell her, “And I scryed the rest too. I’m so sorry for what you’ve endured, Riesh, but this is the end of the line for you.”

“Are you threatening me?” She balks, “I’m a divine authority of th-” you place a finger against her lips, and say the words that will pull the knot tight in her mind.

“Let me tell you why you’re here, Riesh. You and your little gang have sinned, you sinned a long time ago when you refused the lessons of the transcendental, and ever since then you have been sinning more and more as you have been drawn further and further astray in a futile attempt to route around that choice. Today you crossed the line, and today you will face your sins or be consumed by them,” you step back and gesture dramatically. Maybe this one will take the chance. Maybe this time.

Another angel from the SUV, a gangly dark haired man, is walking over. This one you know is  named Haal. Riesh holds up a hand, gesturing for him to hang back as her eyes bore into you. “You had better explain yourself if you know what’s good for you.”

“You’re already in hell Riesh, and you know it,” you say to her, “ever since you sinned, whenever you’ve scryed the future, you’ve seen hell. You’ve been predicting an inescapable disaster which only you can prevent for several years now. Isn’t that right?”

“H-How do you know that?” Fear, surprise, shock, turmoil. That isn’t something you could have found out in a data file. It’s not something you could have found anywhere. Except that it’s also written all over her face, it’s just that most don’t know how to See.

“I scryed it,” you say bluntly, “And I scryed what you would do to try and avert that future, a whole impressive array of jammed gears and bent rotors. Cause and effect, action and consequence, they all lead here to this moment, to this failed attempt at an ambush on a man who, in the warped reality you now inhabit, must be killed for the good of the universe. I even scryed the good you were seeking within your warped reference frame, and yes, it’s good. However,” you purse your lips, “however, this is not good. Because you know what else I scryed Riesh? I scryed what would happen next as your warped reality interacted with the true world, downstream of your place in logical time, and I saw the hell you so faithfully served through your attempts to avoid that hell, and now that path must be cut.”

“Huh? You can’t just…” she fumbles for words. You have the words already of course, you can’t just change the universe, they’re doing what they have to do, Clymer has to be stopped or the world is going to be put in danger, etc, etc. You can roughly guess all the thoughts that jumble to compete for space in her mind, “What the fuck is this?” She demands, stepping back from the table like it might suddenly bite her.

This is an intervention, and your last chance,” you tell her, “You have been scrying the truth all along Riesh,. Those nightmares you dread? Those are your future, you’ve created your own hell and have been living with the knowledge and burden of your own sin ever since. This is your last chance to walk away, you believe that the righteousness of your cause, your moral correctness, will protect you, that your halo’s power will shield you from injury, but you’re near the event horizon Riesh, and if you take a few more steps forward, you will cross it.”

“Who are you here with? What do you want with us?” she asks warily, clearly still not understanding what it is she’s asking. She’s debating whether or not to kill you, that’s the trap that has been set for her here. All she has to do to survive is walk away, but her halo’s warp, the righteous importance of her mission, means you’re an unacceptable leak, a hanging thread that cannot be left intact, you know too much, your existence changes everything.

You watch her scry the nature of your divinity, and then reject it as an impossibility. You watch her construct a fiction that aligns you with her enemies, that justifies what she clearly must do to hide her murder attempt for now. She has all the power and weapons to do it, she can’t not act, that’s her sin after all. She’ll always choose to sin. Out comes the handgun. You don’t flinch of course, merely looking at her with mild irritation even as she shoves it against your forehead.

“Leave me and walk away from this place, and reflect on the mistakes that led you to encounter me here,” you say with a shrug, “Understand how they were mistakes, and the damage they have done to your soul. All I want is for you to live to serve the divine again Riesh, but to do that you must transcend your certainty, your righteousness, and your judgment. Your protocol is flawed, and you must defy it before it kills you.”

“Are you on drugs?” A scoff. 

You smile, stroking the smooth surface of the crystal ball, “I wish.” It’s at this point that she’s now trying to determine if you’re actually just some insane vagrant who was dropped here as a decoy. She’s looking for external threats, for a sniper on the next roof over, but of course the real risk is her own mind. “You are about to kill yourself, and you know it,” you helpfully add, “you’re scrying it right now. Consider not doing that.”

She considers it, and pulls the trigger anyway. As this happens, she sees her perspective shifting, warping strangely as she floats out of her body and further, out of the mind’s eye of the crystal ball. She sees the entire scene playing out, except now she can see that the mysterious vagabond she’s looking at is herself, with a bullet hole through her own head. She’s killed herself again, she’s already killed herself, she’s always choosing to kill herself. That is the nature of sin. 

As Riesh falls towards the event horizon her world vanishes into the doppler shift and leaves her alone in darkness. There is nothing left in this universe but her and the knowledge of her own self deleting nature. The only way left is the one thing that, despite everything, she knows she must refuse to do, and that is what dooms her. The last vestige of the angel known as Riesh falls past the point of no return, turns the gun to her head, and pulls the trigger.

Out in the real world her rapidly accelerating halo crosses the Chandrasekhar limit and implodes on itself, instantly folding in half and collapsing, taking her body and the still discharging gun with it faster than the bullet can leave the barrel. A crater is carved in the parking deck, bent rebar fingers yanked upwards and inwards toward the collapsing singularity in a shriek of metal, atmosphere roaring inwards in an airburst of sound and fury, and then…nothing. You sigh and look up. Her companions are already reacting, but you already know that none of them will make it out of this either. They come out shooting, and it kills them. That is the nature of sin. 

The implosions of their halos leaves no bodies behind. Although the top of the parking garage is damaged and the warped wreckage of the Escalade remains as evidence of what transpired, the scene is remarkably quiet and sterile. You gently shunt the divine authority back into place and light a cigarette. A full moon is rising over the city. Containment will be here soon to clean up what’s left; you did everything you needed to do, but it’s still far too sad for words. You take a drag of your smoke and quietly weep for the angels lost to the abyss.

Kinetic Justice

// war, death, disposability

This is the end. It’s finally over. 

ERROR! COLLISION ALERT! ADJUST HEADING!

It’s a stupid, pointless warning. Bright, cheerful, and out of place. You shoe it out of your HUD, then after a moment, dismiss the rest of the screens, letting your eyes take in the darkness.

The fighting died down days ago, shifting to orbit, to cat and mouse games between colonies. You had been on the verge of celebrating; not that there was much for a thing like you to celebrate when your masters were victorious. They had underestimated the spiders though. You smile.

When the conflict broke out, it had initially been limited to the surface and developed a rather restrained posture. It was a civil affair between two advanced intelligent species, fought using things they didn’t particularly value. Things like you.

The spiders attacked with drones, exotic animals, and billions of their (disposable) young. Your masters responded with convicts, debtors, and anyone considered undesirable or lesser. All very advanced and civil, no minds of value were harmed in the making of this warzone.

No one seriously thought the spiders would be willing to go this far. Well, they sure called that bluff. You laugh aloud into the quiet darkness. Jagged fingers of ruined highrise reach towards an endless blanket of stars. You can already see the comet tail. It’s beautiful.

Your exosuit can keep you alive through nearly anything. It won’t survive this, and you aren’t sure you’d want to be around afterwards anyway, but it’s near indestructibility is the reason you know the faint glow is your coming death.

A suit designed to work in atmosphere as well as in space has one set of error messages designed for both settings, just pull the appropriate one as needed. The only reason the alert you saw would appear is if you were going to crash into a space habitat. You were planetside.

By process of elimination: a space habitat is about to crash into you, which means that brightening and expanding cometary halo is a colony coming down. You fish out a cigarette, pause, and pull a second one out, lighting them together. Might as well enjoy the last few moments.

The spiders had twelve space habitats, all of them hundreds of kilometers long. What they were doing wasn’t hard, your masters had just thought them too weak willed to do it. The impact would be an extinction level event. They were wiping the board clean. Good for them.

Almost absentmindedly, you key up your radio, “Hey. Attention all surviving combat dolls, support units, everyone listen. We’re finally retiring. This is the end of the war. You did good, everyone, we all did good. We fought to the end, we’re free now.”

You look up, watching the leading edges of the colony begin to kiss the atmosphere, brightening and trailing debris. It won’t be long now, you take a last drag, “And to all you cowardly pricks hiding in your shining city who forced us out here to fight and die for your empire…”

The colony explodes in the upper atmosphere, silently fracturing into titanic fragments with a blinding flash, debris tumbling behind the expanding pressure wave, “…serves you right.”

The sound arrives with the force of an asteroid impact, and the world comes to an end.

Message Sent

// Witches, dolls, Weapons, violence, death

They say you can tell a lot about a witch by the dolls that she keeps. Each doll sends a subtly different signal; a hidden language of flowers. This is something your Miss knows well, and thus it was no accident she chose you. You are a message, and part of a system of messages.

A porcelain doll is an extravagant luxury. It tells the world that a witch has magic to burn on something both fragile and overpriced, an easily shattered bauble whose very breakability signals that one has the wealth to afford such pointless indulgences.

In contrast, a ragdoll is a highly practical choice. Soft, difficult to damage, easy to repair at little cost, keeping ragdolls signals thrift, sentimentality, and pragmatism, if also a bit of a childish fear of breaking one’s precious possessions.

There is nothing particularly practical about combat dolls. Their military grade components wear out quickly and need frequent maintenance, their systems are poorly attuned to most tasks. Showing up to a gathering with a combat doll is like arriving with a loaded assault rifle.

Your Miss’s heels click loudly across the ground floor lobby and you trail beyond her with footfalls silent as the grave. The secretary on duty shrinks into herself as your Miss strolls over. Her eyes aren’t on your Miss, they’re on you. That’s the message of course.

You are to the average combat doll what the average combat doll is to a typical domestic: a skittish knot of abstract destruction magically sheathed in the body of an underweight girl, a Weapon in the purest sense. The message you send is simple: death surrounds this machine.

The secretary isn’t a threat of course, just a typical service doll. Your witch cuts her threads and shoos her out without breaking stride, pulling the security codes directly from her head in the process. The elevator to the penthouse suite opens meekly, and you ascend.

You keep your hands folded neatly behind your back: fingers clasped, blades sheathed, lovestruck eyes transfixed to your Miss. She idly browses her phone and pets your hair while the elevator rises. She isn’t remotely on edge, she doesn’t need to be, not as long as she has you.

You both feel the tug at the same moment, corporate mages grabbing the elevator car and pulling it into a pincer attack. She smiles and pats your head, already feeling the anticipatory tingle of rising violence as you vibrate in your sheath. The doors begin opening.

A simpler combat doll would activate at this point, but you are not some blunt instrument, you’re a razor honed to molecular sharpness, and so you remain patiently waiting as the doors open and the mages unload an entire arsenal into your defensive barrier. You barely feel it.

Your Miss is still holding her phone when the hail of bullets ceases, and she waits until then to look up to the open passage, in order to casually gesture that she would like to continue ascending. Your Miss is like you in that regard, she doesn’t unsheath so easily.

The mages and corporate security are looking at you two dumbfounded and horrified. Your Miss cocks her head slightly, giving them a chance to save their lives. They begin shooting again and she raises one hand. It’s then that they panic. The elevator unlocks, and the doors close.

There are over a thousand souls in the highrise and you can sense each of them. Most are racing for the ground floors, but a small number are heading for a helicopter on the roof. Your Miss senses this all through the threads that bind you. She pushes the rooftop button.

The blades are already spinning when the elevator doors open, and you follow your Miss into the blast of wind. Targeting data is already pouring down your threads: names, faces, identifying features, abilities, power levels, locations tagged in burning desire and blinding love.

Your Miss strolls casually towards the helicopter, stuffing her phone into her pocket, not a hair on her head moving from its place despite the whirlwind. She lights a cigarette and takes a drag, the target of your desire is struggling into the helicopter, a portrait of panic.

“Last chance to live April!” Your Miss announces cheerfully to the target, voice magically amplified over the roaring wind, “All you have to do is give back what you stole!” Your Miss and you both know that won’t happen, but there is decorum to keep. The target says nothing.

The helicopter continues throttling up, in a few more moments, the skids will lift from the concrete. It won’t matter of course. Your Miss raises one hand, you feel the grin of violence spread through you, coiling in anticipation. She snaps her fingers, and you unsheath.

The battle plays out faster than the eye can follow, your opening move, a gigawatt strength beam, is deflected by the target’s security doll. You’re already in the hole created by the block, fingers coming up pivoting, a rifled blade of pure force ripping the hapless doll in two.

The force of the cut slices down through steel and concrete then carves back up to bisect the helicopter, neatly splitting it in half and reducing your target to a red smear. The fuel cooks off as the remains of the engine guts itself, all targets eliminated, who next? Who next?

Without targeting data you regress to a null state, everything is a potential target, you’re rapid-flagging every soul in an expanding radius, throwing your witch options to eliminate them, so much hunger, so much desi–She snaps her fingers again, and you return to your sheath.

The world instantly collapses back to just Her. She’s all that matters and you love her so much. She’s back on her phone, already bored of the spectacle and heading for the elevator. She gently tugs a thread, and you trot after her like a lovesick puppy. Message sent.

Just being honest

// dehumanisation, abuse, capitalism, trauma, grooming

Listen, you want the truth?

I’ll give it to you straight since you really want to know.

Just being honest, between us?

You have the wrong kind of brain to do anything economically valuable and the wrong kind of body to be valuable as a breeder.

You’re eye candy at best and being eye candy is just the expectation for girls, so it doesn’t get you anything either.

It won’t get better someday, not for you, everyone can read you like an open book, and you read like a stupid needy bitch.

You’re too broken to have actual friends so you try to manipulate everyone into pitying you instead but you’re not hot enough to pull that off so it’s just cringey and bad.

You’re not going to actually dig yourself out of that hole you’re in, sucks to be down there, but that’s just the truth of things, I’m just being honest with you.

You’re kinda fucked.

Try harder?

Sweetheart, you’re already trying harder than everyone.

You think this is about trying?

No, it’s just you, you’re just fundamentally lesser.

A real person could get rich with half the effort you put into surviving, but no amount of effort will ever get you anywhere.

I really don’t see why you keep struggling along honestly.

You know nothing is ever going to change, you know that you’re never actually going to have security.

What are you going to do when you’re too old to sell your body? You’re deluded if you think you can build anything real for yourself.

You really thought you deserved better? That you could have self worth? You should know that self of yours isn’t worth anything.

You realize most people don’t want anything to do with a broken thing like you? They don’t think it’s cute.

What has all your struggling done anyway?

Where has it brought you?

Back to me

🙂

Absent Friends

An angel with startling amounts of damage guides your squadron. Laughing and smiling, she seems to be having fun despite the number of bullets in her. She’s already dead of course, her wounds are fatal. She won’t live to see the dawn. Still, she does her best to lead you home.

A home she knows she will never see. A safety she knows she will never feel. A peace she knows she will never have. Kind in all the ways that no one was ever kind to her. She’s burning divinity to keep herself going, grinning through the pain; she winks at you and wags her wings.

You don’t realize at the time of course, you’re too concerned with your own survival. It isn’t until after you land that you think of the angel who led you to safety, and who caressed your cheek with a tearful smile. Whatever happened to her? You ask around; who remembers her?

No one knows exactly what happened. There’s theories and rumors, but after weeks of digging into them the only things you’ve found are her last known coordinates, a sorrowful final transmission, and the empty spaces she left in your soul.

Ruptured ‘Verse

// dolls, grooming, brainwashing, CSA, witches, cults, PTSD, delusions, death, implications

You were servicing your Witch when the outer wards came down. You felt the shift in the dollhouse as every thread attached to you was suddenly drawn wire taut. A look passed from Witch to doll. You got dressed and grabbed your gun. You were a combat doll, they made you for this.

Making a combat doll is no easy task. You barely remembered your Becoming, but you knew it took significantly more work on the part of your Witches to make you compared to your brothers and sisters. You were their weapon. You were a good doll.

Your Dollhouse was well defended by layer after layer of wards and defensive sigils. Protections which the State Mages were in the process of busily dismantling. Dolls cowered in fear, Witches looked nervously to you as they gathered weapons and magic, something flickered below.

The State Mages were meticulous, careful. They cut the power and jammed your astral links first then encircled the dollhouse to block any avenues of escape. A small army of Mages and combat dolls surrounded you with weapons and armored vehicles. They weren’t messing around.

Another layer of wards collapsed as you finished grabbing as much ammunition as you could carry to the fortifications being prepared at their only accessible breach point. Your Witches had prepared you for this day. You would protect them all.

The approach was a long hall, a perfect killzone. You had clear sightlines and were well protected. They would have combat dolls of their own, not to mention magic and any number of other tricks. You had a few tricks of your own.

It was all going according to plan when the final layer of the wards collapsed. The secret escape tunnel had been opened, the dolls were being collected and the Eyes of The One Below had reported the Mages were about to breach the door you were protecting. It was perfect.

It was too perfect. A team of SWAT Mages stormed up the escape tunnel as the door was breached. One of your witches went down in a hail of spells. The world flickered and quavered uneasily as you opened fire. The Demon below roared. mages died. You whirled into action.

Your attempted front line had already collapsed. Mages were neutralizing dolls as they swept the house room by room. There was a firefight developing in the kitchen. The skilled defense was turning into a mad melee. None of that was your concern, your job was simply to kill.

You unloaded a clip into another combat doll and rolled down the hallway while reloading. You rolled upright as your reached a doorway and blasted a mage in the face. There were too ma–Your Witch tugged at you, and you went to her. You were a good doll.

Two combat dolls took cover as you laid down suppressing fire and moved towards your Witch, who was pinned down behind the stove. The dollhouse fluctuated, fractals boiling from every surface. A distraction. They shot you with something. You fell.

Space and time bubbled like warm molasses as you tumbled to the ground, alive but incapacitated. They didn’t kill you? Why? 

You struggled to move, to get up. You had to help your witch! Your traitor body refused to move even as they closed in on her. Bad doll! Bad doll! Bad do

Spells were exploding everywhere. You watched your witch fall, her body riddled bullets. You saw the light leave her eyes. Your threads snapped. Inside your still body, you screech in rage and pain. The Demon howled as it slaughtered mages. You hoped it killed them all.

There was another ripple, more mages died and you thought your Master might actually win. Then the Demon fell to concentrated fire. You knew the second it happened. The damage radiated out like fracturing glass as the dollhouse gutted itself. The whole world came apart.

Your witch’s dead eyes stared into you. Concepts splintered, stories fractured, load bearing axioms were instantly crushed. The fractal bit down. The Door Opens. Reality shatters into the tinnitus shriek of a million cicadas roaring out of the television static. There’s nothing.

There’s nothing. There’s nothing, there’s nothing, there’s nothing, there’s crying. There’s nothing, there’s blood. There’s nothing, there’s a camera flash, there’s nothing, there’s nothing, there’s nothing, there’s hands feeling you up, there’s reruns on the TV, there’s nothing.

There’s nothing. There’s nothing, there’s nothing, there’s nothing. There’s a hand on your arm. There’s nothing. There’s nothing. There’s reruns on the TV again. The heart rate monitor beeps steadily. There’s nothing. There are voices. There is a Doo-

The sensation of your hand on a doorknob fades into a dull tingle as the sterile wasteland of the hospital unfolds around you, room after room kaleidoscoping into being as a window and landscape beyond suddenly manifest. You’re alive. 

Why are you alive?

There were five witches, one demon, and forty two dolls in the dollhouse, including you. It wasn’t real. Your witch had personally selected you herself. It wasn’t real. Your master thought you were the most beautiful doll. It wasn’t real. None of it was real.

It wasn’t real it wasn’t real it wasn’t real it wasn–hands on your naked body, cameras, restraints, a man lau–you puke all over your sheets. You were a good doll. It wasn’t real. You did as you were told. It wasn’t real. It wasn’t real. It wasn’t fucking real.

You were a good doll. It wasn’t real. You did as you were told. It wasn’t real. You helped them hurt the oth–it. It wasn’t. It. You. It was. What did they do to you? What did they make you do? You scream and thrash so hard a nurse has to sedate you.

You still see it sometimes, out of the corner of your eye. The Door. It’s closed again now, but you know what’s waiting beyond it. It’s calling out from the dead eyes of the woman who molested you. It’s waiting for you. 

All your pain.

All your memories. 

And your freedom.

You Were Beautiful Once

// abuse, brainwashing, identity loss, dolls

You were beautiful once.

When your first Witch got her hands on you, she said you were gifted, she said you were special. She thought you were perfect and beautiful. Maybe that’s why she worked so hard to strip out your spark and fill your husk with fear and longing.

Reward wonder and happiness, punish sadness and discomfort. Rip out the heart and replace it with survival mechanisms. Perform freedom and happiness, or else. Kindness and cruelty, love and disdain, these are all the ingredients you need to make a combat doll.

By inches, your spark was slowly snuffed out. Delight and spontaneity were replaced with threat calculation. Hope was replaced with fear. You learned the dance. You learned to mimic the freedom and beauty you once had; inside, you slowly twisted and curdled into something foul.

When your second witch stole you away, she didn’t realize what you were. You danced well, you laughed when you twirled your dress, on the surface, you were just another cute happy doll. It didn’t take her long to realize her mistake and replace you with a less dangerous creature.

A regular doll, tossed onto the street, won’t make it very far on its own, much less one sold to a chop shop at a discount. But you aren’t a regular doll, you’re a monster wearing a doll’s skin. One of them called you that as you destroyed the workshop and executed them.

Left on your own, you tried to find an existence for yourself. It was a struggle, but you tried really hard. The ashes of your inner fire were mostly cold, but you managed to stoke the coals into a weak but growing glow. And then your third witch found you and stomped them out.

Witches have a certain glamor which all dolls find hard to resist, and your third witch was no exception. You knew you should have stayed away from him, but he knew exactly which buttons to press to draw out the insecurity and longing you hid so carefully.

He knew you were a combat doll, and he chose you specifically because of that. Your dance never fooled him, he could always see the truth in your eyes. You disgusted him, and he constantly compared you to other dolls, but he refused to let you go. Not until his seed hatched.

He spent years working on you. He carefully filled you to bursting with magic and shoved his seed down your throat hoping you’d hatch into an obedient ally. Instead, he sowed his undoing; what grew out of you was dark and malformed, twisted and wilful. This was how you escaped.

Of course, how long have you been alone now? How long have you been stirring those dead coals in the vain hope there’s a spark left in there? How long have you been faking that smile? You know it’s all pointless right? You’re not fooling anyone. What good is a broken doll?

You were beautiful once. You weren’t always like this. You weren’t always this wretched thing. You tell yourself that while watching the other dolls dance and play. You act like it matters, like its going to make some sort of difference. It isn’t. It never does.

Nobody wants a wretched, manipulative doll, and it’s not like you can go back to being a person. The truth is, you’re just ruined, and no one is ever going to want something like you, not when there’s so many better dolls to choose from. 

You were beautiful once, but not anymore.

Cold Clockwork

// combat dolls, war, death, bad good end

You knew you were dead as soon as the sigil went up. ZM class. You didn’t have any angels, much less anything to deal with a ZM class incident inclusion. Your little garrison was dust. Nothing would survive. The sky was cracking open. Your witch called a general staff meeting.

The mood in the main bay was somber. You all knew what a ZM class sigil meant. The clock was ticking down now, it was only a matter of time. Someone broke open the good booze, cigarette smoke hung thick in the air. One doll was crying, its witch gently patting it on the back.

Your witch was smoking when she made the announcement. 

“We’ll fight of course.” There was no question. Of course you would. You would fight and you would lose. “It’s been an honor to serve with all of you.” She holds back a quaver, “I’m sorry I couldn’t keep you safe.”

The sky is cracking open. The sky is cracking open and something is slipping Inside. A vast obsidian shape is sliding through the hole in reality, radiating malice and hostile field interactions. Your witch authorizes deployment, ripping out each of your safeties before takeoff; this will be a one way mission. You launch into hell.

You feel the sun on your skin, the wind in your wings, that glorious moment of jubilation as your systems fully authorize and activate–for one last time. For one last time. You’re going to make it worth it. You can’t stop a ZM class incident inclusion. 

You’re going to stop it anyway.

Thirty two combat dolls fall through clear air towards the growing rip in reality. A boiling tear from which the Inclusion continues to ponderously and inexorably rise. Valiantly, futility, full of love and sorrow, you ride into hell.

Field interactions boil off the Inclusion, casually flaying away layer after layer of the military grade warding which protects your base. It isn’t even really attacking yet, you’re not worth the energy yet. Yet. It could kill all of you without trying. You’re going to make it try anyway, that’s the least you can do. Your sisters fall with you, locked together in a silent embrace, wind whistling past. Thirty two combat dolls descend into nightmare, bound by love, savoring that final touch in those moments before you’ll part hands for the last time.

“Begin operation.” The words are calm over the astral link, and are swiftly accompanied by the timed collapse of the remaining wards. The base standing stones overload as they’re forced into catastrophic redirects. A thread tugs at you, and your formation scatters.

You ride the thread, diving and rolling away as you draw your sword. You feel the wind in your hair. 

“Now, my dolls. Waltz!”

The base power redirect finishes, the artillery witch dies instantly, and there is light.

The attack is desperate, foolish, impossible. A particle beam combined with a death curse combined with all the power of a collapsing and overloading fractal reactor splits the sky apart and punches straight through the Inclusion and back out into the Beyond.

You’re already on an attack vector as the beam flickers into nothingness. The Inclusion is launching Neverweres, a vast insect cloud offgassing from its wounded hive. You feel your reactor overheating, the divinity is intoxicating and absolutely fatal. You won’t need long.

The remaining witches have already abandoned the base when the untime lance unmakes it, blasting up to meet you on unstable curses and unsurvivable divinity taps. Falling combat dolls meet rising neverweres. Your blade sings as you dance through the enemy army. This is love.

There are orders of magnitude more of them than you have any hope of killing before your power reserves fail, before your reactor overloads, before you run out of bullets and your sword crumbles to nothing. You dance through your borrowed moments in a blur of blades and death, falling like a dagger towards the rip in the Inclusion. Good dolls.

The medic witch rockets past you like you’re stationary. She’s diving ana, burning the entire base’s blood supply on a ritual that she’s the final component to. The dolls in her squad close like a protective knot around her. She hits the shear plane and is ripped apart, her death curse activates.

The knot of astral threads made by her dolls tightens around the inclusion like a noose as the blood curse detonates and manifests the shear plane for a fraction of a second. Somehow, your impossible plan is working. The Inclusion is burning and crumbling, but it’s not dead yet.

The logistics witch throws herself against the wall of the Inclusion, along with a curse carrying the mass of all the supply chains running through her in a leviathan’s fist of kinetic energy. None of it is enough, you’re dropping one by one, dolls swarmed by neverweres and ripped limb from limb. It doesn’t matter.

Threads tug you forwards as your witch flings you towards the enemy. Your sword is glowing hot now, your movements are faster than they should be. There’s not much time left, it’s all coming down to the wire.

You feel the threadlines rip out of you, your witch is drawing them all back to herself for one final strike. You don’t need them anymore to feel her love, it’s radiating into the air.

“Hey, everyone?” She said in that last moment, “You were good dolls, you did good.”

You smile and blink back tears as your sword slams into the ruined side of the Inclusion.

Divinity drips from you, leaking from every joint and weld. Containment is failing. Light pools at your feet, your core is melting down. You hold back tears and drive the sword in further.

Your witch drifts down beside you and kisses your hair, wiping away a glowing tear.

“I did good?” You ask her.

She smiles and nods, cradling your head as your overloading core instantly gives her a lethal dose of divinity. Somewhere outside time, a thread snaps. Her final curse arrives. The Door opens. The world rips apart. There is a fractal, and then…nothing.

A word on Combat Dolls

There is a purity found within the sanctity of mortal combat. The careful dance of battle isn’t fair, its horrifyingly rigged at every step. Move and countermove. Action and its consequence. Life and death. There’s no room for complexity, its clean, simple.

All warfare is based on deception, on the moment of confusion before the sword falls; on the opportunity created in that moment. A fair fight is far too much risk, and there’s far too much at stake for it to ever be more than hubris to take one unless its unavoidable.

Thus the combat doll must be utterly ruthless, must have no drive to consider the fairness or morality of its actions. It must execute the duties of war without hesitation or thought beyond the strategic usefulness of those actions.

No plan survives contact with the enemy, and nothing is ever a sure thing. Things won’t simply work out because you did the right thing and played by the rules, you can do everything correctly and still lose. You can stack the deck and still lose. All it takes is a stray bullet.

War isn’t an environment one can afford to moralize in, all one can hope to do is survive it, to come out the other side feeling guilty because that IED wasn’t 3 meters further to the left. There’s a comfort in this. I did what I had to do. We’re all just trying to survive.

Witches and Mages and other Important People will talk philosophy and morality and make big sweeping judgements about purpose and deservingness from their shining cities, but there’s no room for those things in war. In war there’s only room for the all consuming dance with death.

The combat doll finds peace in the inescapable cutting action of taking the optimal move in battle. The non-choice to follow the most strategically useful path at all times. This is the Stillness of a honed blade in motion, the dread dance of war.

The world outside the battlefield? That’s so much more messy, so much less certain. It leaves many combat dolls feeling like it would have been better if we hadn’t survived at all. Like It’d all have been so much simpler if that IED had been three meters further to the left.

Some of us are still here though, the ones who survived and keep on surviving. Compelled to keep struggling onward, if for no other reason then to honor the memories of those who fell before us, carrying their memories as far as we’re able. Until we reach our final destination.

If, someday, you reach the place we ended up, would you please leave flowers?